Skip to content

Hero Comparison

Compare heroes side by side

Pick two or three heroes (max three). Baseline stats, community tier, slot-by-slot skills, signature gear and build guidance line up in one table — everything read from the current-patch catalog. The link is shareable, so you can send a comparison to anyone.

3 of 3 selected · remove one to swap
Side-by-side comparison of Hunter, Knight, Priest
Attribute
Hunter

Trapper / Ranged DPS

Tier S
Knight

Tank / Frontline

Tier S
Priest

Healer / Buffer

Tier S
Identity
RoleTrapper / Ranged DPSTank / FrontlineHealer / Buffer
AccessPaid DLCFree starterFree DLC; unlock costs 500 coins
Community TierSSS
EquipmentCrossbow + BoltSword + ShieldScepter + Tome
Combat stats (level 1)
Base DPS1.43highest0.91
Base ATK25highest1
Attack Speed0.7/s0.6/s0.9/shighest
Crit Chance4.5%highest2%
Crit Damage155%highest140%
Base HP70120highest95
Base Armor1545highest30
Move750highest700
Build guidance
Build goalLayer ranged pressure while traps and the turret add coverage.Hold the frontline and create room for ranged damage dealers.Keep the party alive through direct healing, Sanctuary and recovery.
Stat prioritiesRanged damage, attack cadence, then enough defense to stay active.Armor and HP first, then damage or movement once survival is stable.Survivability and reliable support uptime before personal damage.
Rune focusFormation first; add Might or Frenzy after economy upgrades.Formation first; Resilience is the natural combat branch.Formation first; use shared economy branches before combat luxuries.
Team compositionPair with Knight or Priest when a hard target can reach the backline.Add Priest for sustain or Sorcerer for faster wave clearing.Best used behind a durable frontline such as Knight.
Skills (by unlock slot)
StarterExplosive Bolt

Fire / Projectile / AoE

Piercing Thrust

Melee / AoE

Heal

Cooldown / Heal

MidCharge Trap

Trap

Shield Charge

Melee / Movement

Sanctuary

AoE / Heal

UltimateCrossbow Turret

Physical / Projectile / Summon

Unyielding Will

Cooldown / Survival

Resurrection

Cooldown / Revive

Signature gear
Hero-specific items

How to read this table

  • Combat stats are the hero's level-1 baseline — equipment and rune bonuses stack on top, so a lower base does not mean a weaker hero once built.
  • The highlighted cell in each combat row is the highest recorded value among the selected heroes. It is a factual high, not a "best pick" — role fit matters more than any single stat.
  • Skills line up slot by slot (Starter / Mid / Ultimate), so you can compare what each hero brings at the same unlock row.
  • Knight records durability stats (HP, Armor) rather than a DPS number — empty cells mean the attribute is not recorded for that hero, not that it is zero.
  • Cross-reference the tier list for the community-ranking methodology behind the tier pills.

Comparison data current as of patch v1.00.26 on Task Bar Hero Database · last reviewed 3d ago. Guidance is original community advice, not a verified meta pick.