Layer ranged pressure while traps and the turret add coverage.
Hero Comparison
Compare heroes side by side
Pick two or three heroes (max three). Baseline stats, community tier, slot-by-slot skills, signature gear and build guidance line up in one table — everything read from the current-patch catalog. The link is shareable, so you can send a comparison to anyone.
2 of 3 selected
| Attribute | ||
|---|---|---|
| Identity | ||
| Role | Trapper / Ranged DPS | Tank / Frontline |
| Access | Paid DLC | Free starter |
| Community Tier | S | S |
| Equipment | Crossbow + Bolt | Sword + Shield |
| Combat stats (level 1) | ||
| Base DPS | 1.43 | — |
| Base ATK | 2 | 5highest |
| Attack Speed | 0.7/shighest | 0.6/s |
| Crit Chance | 4.5% | — |
| Crit Damage | 155% | — |
| Base HP | 70 | 120highest |
| Base Armor | 15 | 45highest |
| Move | 750 | — |
| Build guidance | ||
| Build goal | Layer ranged pressure while traps and the turret add coverage. | Hold the frontline and create room for ranged damage dealers. |
| Stat priorities | Ranged damage, attack cadence, then enough defense to stay active. | Armor and HP first, then damage or movement once survival is stable. |
| Rune focus | Formation first; add Might or Frenzy after economy upgrades. | Formation first; Resilience is the natural combat branch. |
| Team composition | Pair with Knight or Priest when a hard target can reach the backline. | Add Priest for sustain or Sorcerer for faster wave clearing. |
| Skills (by unlock slot) | ||
| Starter | Explosive Bolt Fire / Projectile / AoE | Piercing Thrust Melee / AoE |
| Mid | Charge Trap Trap | Shield Charge Melee / Movement |
| Ultimate | Crossbow Turret Physical / Projectile / Summon | Unyielding Will Cooldown / Survival |
| Signature gear | ||
| Hero-specific items |
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|
Hold the frontline and create room for ranged damage dealers.
How to read this table
- Combat stats are the hero's level-1 baseline — equipment and rune bonuses stack on top, so a lower base does not mean a weaker hero once built.
- The highlighted cell in each combat row is the highest recorded value among the selected heroes. It is a factual high, not a "best pick" — role fit matters more than any single stat.
- Skills line up slot by slot (Starter / Mid / Ultimate), so you can compare what each hero brings at the same unlock row.
- Knight records durability stats (HP, Armor) rather than a DPS number — empty cells mean the attribute is not recorded for that hero, not that it is zero.
- Cross-reference the tier list for the community-ranking methodology behind the tier pills.
Comparison data current as of patch v1.00.26 on Task Bar Hero Database · last reviewed 3d ago. Guidance is original community advice, not a verified meta pick.