Convert close-range pressure and Bloodlust into melee burst.
Hero Comparison
Compare heroes side by side
Pick two or three heroes (max three). Baseline stats, community tier, slot-by-slot skills, signature gear and build guidance line up in one table — everything read from the current-patch catalog. The link is shareable, so you can send a comparison to anyone.
2 of 3 selected
| Attribute | ||
|---|---|---|
| Identity | ||
| Role | Melee Burst / Lifesteal | AoE Elemental DPS |
| Access | Paid DLC | Free starter |
| Community Tier | A | A |
| Equipment | Axe + Hatchet | Staff + Orb |
| Combat stats (level 1) | ||
| Base DPS | 1.43highest | 1.14 |
| Base ATK | 2 | 2 |
| Attack Speed | 0.7/shighest | 0.55/s |
| Crit Chance | 2.5% | 5%highest |
| Crit Damage | 180%highest | 165% |
| Base HP | 115highest | 50 |
| Base Armor | 40highest | 5 |
| Move | 850highest | 770 |
| Build guidance | ||
| Build goal | Convert close-range pressure and Bloodlust into melee burst. | Clear grouped enemies with fire, cold and wide-area skills. |
| Stat priorities | Survival first, then attack damage once the HP trade is manageable. | Area damage, then enough HP or armor to survive incoming pressure. |
| Rune focus | Formation first; balance Resilience with Might for melee uptime. | Formation first; Might is the clearest late combat investment. |
| Team composition | Priest support reduces the risk created by Bloodlust and melee range. | Use Knight in front or Priest support so casts are not interrupted. |
| Skills (by unlock slot) | ||
| Starter | Slam Jump Melee / AoE | Fireball Fire / Projectile / AoE |
| Mid | Ground Slam Melee / AoE | Ice Orb Cold / Projectile / AoE |
| Ultimate | Bloodlust Cooldown / Buff | Meteor Strike Fire / AoE |
| Signature gear | ||
| Hero-specific items |
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Clear grouped enemies with fire, cold and wide-area skills.
How to read this table
- Combat stats are the hero's level-1 baseline — equipment and rune bonuses stack on top, so a lower base does not mean a weaker hero once built.
- The highlighted cell in each combat row is the highest recorded value among the selected heroes. It is a factual high, not a "best pick" — role fit matters more than any single stat.
- Skills line up slot by slot (Starter / Mid / Ultimate), so you can compare what each hero brings at the same unlock row.
- Knight records durability stats (HP, Armor) rather than a DPS number — empty cells mean the attribute is not recorded for that hero, not that it is zero.
- Cross-reference the tier list for the community-ranking methodology behind the tier pills.
Comparison data current as of patch v1.00.26 on Task Bar Hero Database · last reviewed 3d ago. Guidance is original community advice, not a verified meta pick.