Deliver steady physical pressure from a protected backline slot.
Hero Comparison
Compare heroes side by side
Pick two or three heroes (max three). Baseline stats, community tier, slot-by-slot skills, signature gear and build guidance line up in one table — everything read from the current-patch catalog. The link is shareable, so you can send a comparison to anyone.
2 of 3 selected
| Attribute | ||
|---|---|---|
| Identity | ||
| Role | Ranged Physical DPS | Melee Burst / Lifesteal |
| Access | Free starter | Paid DLC |
| Community Tier | B | A |
| Equipment | Bow + Arrow | Axe + Hatchet |
| Combat stats (level 1) | ||
| Base DPS | 1.02 | 1.43highest |
| Base ATK | 1 | 2highest |
| Attack Speed | 1.0/shighest | 0.7/s |
| Crit Chance | 4%highest | 2.5% |
| Crit Damage | 150% | 180%highest |
| Base HP | 60 | 115highest |
| Base Armor | 8 | 40highest |
| Move | 850 | 850 |
| Build guidance | ||
| Build goal | Deliver steady physical pressure from a protected backline slot. | Convert close-range pressure and Bloodlust into melee burst. |
| Stat priorities | Attack cadence and physical damage, then defensive margin. | Survival first, then attack damage once the HP trade is manageable. |
| Rune focus | Formation first; Frenzy and Might are the relevant combat branches. | Formation first; balance Resilience with Might for melee uptime. |
| Team composition | Knight or Priest helps Ranger keep firing through longer stages. | Priest support reduces the risk created by Bloodlust and melee range. |
| Skills (by unlock slot) | ||
| Starter | Rapid Fire Projectile | Slam Jump Melee / AoE |
| Mid | Arrow Rain Projectile / AoE | Ground Slam Melee / AoE |
| Ultimate | Piercing Arrow Projectile / Pierce | Bloodlust Cooldown / Buff |
| Signature gear | ||
| Hero-specific items |
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Convert close-range pressure and Bloodlust into melee burst.
How to read this table
- Combat stats are the hero's level-1 baseline — equipment and rune bonuses stack on top, so a lower base does not mean a weaker hero once built.
- The highlighted cell in each combat row is the highest recorded value among the selected heroes. It is a factual high, not a "best pick" — role fit matters more than any single stat.
- Skills line up slot by slot (Starter / Mid / Ultimate), so you can compare what each hero brings at the same unlock row.
- Knight records durability stats (HP, Armor) rather than a DPS number — empty cells mean the attribute is not recorded for that hero, not that it is zero.
- Cross-reference the tier list for the community-ranking methodology behind the tier pills.
Comparison data current as of patch v1.00.26 on Task Bar Hero Database · last reviewed 3d ago. Guidance is original community advice, not a verified meta pick.