Drop Finder Guide - How to Use the Tool
How to use the Drop Finder to build a rarity-to-level farming shortlist from the current campaign stage data, without claiming drops the catalog does not record.
The Drop Finder is a client-side lookup tool that turns the current campaign stage catalog into a farming shortlist for a selected material. It does not store drop tables and it does not invent drop rates. This guide explains what it actually does, how to read the output, and how to pair it with the Farming Optimizer.
What the Tool Does
The Drop Finder takes a material as input, looks up its rarity in the material catalog, and converts that rarity into a target Recommended Level band. It then sorts the campaign stages by closeness to that band and surfaces the top candidates.
The full model is:
- Common materials map to a target Recommended Level of 5.
- Uncommon materials map to 15.
- Rare materials map to 25.
- Legendary materials map to 35.
- Immortal materials map to 45.
- Arcana materials map to 55.
- Beyond materials map to 65.
- Celestial materials map to 75.
- Divine materials map to 85.
- Cosmic materials map to 95.
A close Recommended Level match means "worth testing," not "confirmed best farm." The catalog records Recommended Level for every stage but does not yet record a per-stage drop table for the Decoration family or the Soul Stones.
A Worked Example With Verified Entities
Two entities from the current catalog make the easiest first example:
- Long Sword is the Knight's level-1 Sword entry. The item catalog does not list any required crafting materials for it at Gear Level 1, so the Drop Finder has nothing to resolve. Use it to confirm the tool returns an empty chain rather than inventing a recipe.
- Minor Ruby is a Common Decoration material. Open the Drop Finder and select Minor Ruby. The tool applies the Common level band (target Recommended Level 5) and returns the campaign stages whose Recommended Level is closest to 5. Most of the candidates will be Act 1 Normal stages - 1-1 Pasture, 1-2 Shadow Meadow, 1-3 Wasteland, 1-4, 1-5 - because their recorded Recommended Levels are 1, 2, 3, 4, and 5 respectively.
Earlier drafts of this guide used "Mythril Edge", "Mythril Ingot", "Void Crystal", "Stage 13", and "Stage 14 boss" as a worked example. None of those entities exist in the current catalog - there is no Mythril family and no Void Crystal - so the example was removed. Minor Ruby is the safer first example because it is real, Common, and produces the broadest candidate band.
Reading the Output
The Drop Finder output is organized as a ranked list of candidate stages. Each entry shows:
- Stage name - the verified catalog name (e.g. "1-1 Pasture").
- Recommended Level - the catalog value used to score the candidate.
- Distance from target - the gap between the stage's Recommended Level and the material's level band.
- Difficulty - which of Normal, Nightmare, Hell, Torment the stage belongs to.
A small distance means the stage's recorded Recommended Level is close to the material's level band. That is a useful starting point for testing, not proof of a drop.
Limitations
The Drop Finder is a static lookup tool. It does not account for:
- Drop rate variance between runs.
- Mob density differences between stages.
- Player skill, hero level, or current gear.
- Boss behavior or chest spawn patterns.
Use the output as a starting point, not as a strict schedule. If a candidate stage is taking too long per clear, drop down to a lower-difficulty stage and accept the slower drop rate in exchange for faster clears. That is a planning trade-off, not a claim that the lower stage actually drops more.
Combining With the Farming Optimizer
The Drop Finder and the Farming Optimizer answer different questions and work best in sequence:
- Open the Drop Finder for your target material and note the closest three Recommended Level matches.
- Remove candidates your current party cannot clear consistently.
- Open the Farming Optimizer for the same material to see the single "safest" Normal-difficulty candidate plus a suggested hero.
- Combine the two views into a single test plan.
The two tools share the same rarity-to-level model, so a candidate that ranks well in both is the most defensible starting point. A candidate that ranks well in only one is worth a test, but not worth committing saved inputs to.
What the Drop Finder Will Not Show
The current material catalog has 20 entries: 15 Decoration gems across the four rarity bands, one Offering coin, and four difficulty-specific Soul Stones. The catalog also marks every Decoration material with "Exact Source: Needs in-game confirmation" - the public snapshot does not yet lock down which stage drops which gem.
That is why the Drop Finder is a shortlist generator, not a drop table. As verified drop relationships are added to the catalog, the same tool will surface them without code changes - the input contract is the material, the output contract is the ranked stage list.
Wrap-up
The Drop Finder is a rarity-to-level shortlist generator over the current 120-stage campaign catalog. Pair it with the Farming Optimizer for a defensible test plan, treat the output as a starting point, and verify any concrete claim in the live game before committing saved inputs.